HOw would you like to know how to animate a character to always punch toward any target in a scene? How to pick up any object they can reach? You dont want to use a canned animation because the scene placement maybe off a little. A solution is to mix the canned animation with a procedural one. Mic the canned animation with an Implementation of real-time inverse kinematics in Unity using the animation rigging package.
Source Code: https://github.com/omarvision/procedural-punch-to-target/find/main
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